Order Ids
Just a list of orders id for wc3. It also includes an offset for storing them into arrays (offset gives min value of 1 so that 0 can be used as null). The convention used here is ORDER_orderstring. For...
View ArticleSet Unit Maximum HP and Mana
Documentation (Can be found in the attached map as well): General: MUI: Depends on usesage. GUI/JASS: This one is GUI, a JASS version can be found at wc3campaigns by BladeDK Leaks: Nope. Requirements:...
View ArticleBuffStruct
BuffStructVersion 1.0.4 Requirements: - Jass NewGen - AIDS - Damage - TimerUtils (optional) Spoiler JASS:// // ___ _ _ ___ ___ ___ _____ ___ _ _ ___ _____ // | _ ) | | | __| __/ __|_ _| _ \ | | |/...
View ArticleUnit Indexer
Map Includes Required Resources Installation Script + Instructions Installation Objects + Instructions Resource Test Cases Tutorials/Labs Required resources can also be found on github Best thing to do...
View ArticleRegrowing Trees
Regrowing trees... who wouldn't want that? I tend to add it even to maps that can't even kill any Anyway, given it's simple but still annoying to recreate it for every map, I made a library out of that...
View ArticleAttribute System v4
Attribute System v4 Version History: v4 - No longer uses gamecache or requires CSCache, fixed a bug where stat points would not update if the learn inventory was open, minor readme updates, minor...
View ArticleAdvanced Indexing & Data Storage
Advanced Indexing and Data StorageVersion 1.1.0 Requirements: - Jass NewGen JASS:// // _ ___ ___ ___ _______________________________________________ // /_\ |_ _| \/ __| || A D V A N C E D I N D E X I...
View ArticleSpeedMod
JASS:library SpeedMod /* v2.1.0 */uses/* */ LinkedListModule /* thehelper.net/forums/showthread.php/168775-LinkedListModule */ optional UnitIndexer /* */ optional AIDS /*...
View ArticleDamage
DamageVersion 1.0.5 Requirements: - Jass NewGen - AIDS - Event JASS:// // ___ _ __ __ _ ___ ____ _______________________________ // | \ /_\ / |/ | /_\ / _\| __| || D E A L I T , || // | |) / _ \ / /...
View ArticleHeal
JASS:/* Heal v2.0.0 by kingking - Library that transforms healing into a breeze, allowing full control on healing. CreateHealType()-> HealType ~ Generate a heal type. HealUnit(unit a, unit...
View ArticleGUI-Friendly Damage Detection
GUI-Friendly Damage Detection by Weep Version 1.2.1 -- General Information --This system provides a leak-free, GUI-friendly implementation of an "any unit takes damage" event. It requires no JASS...
View ArticleArtificial's Recipe System
Yes, it's true. Yet another one. RecipeSYS v0.7bRecipeSYS is a system that allows you to have recipes that combine two or more (up to six) items into one item. The code has a rather good documentation...
View ArticleFloating Bars
Version History: Version 2.4: -Greatly Simplified Code -Fixed a string concatenation issue causing the system to crash Version 2.3: -Better map cleanup -Better unit indexation -Added in function...
View ArticleBigInt
JASS: library BigInt /* v2.3.0.5 ************************************************************************************* * * Used for creating very large unsigned integers in any base. Stored in linked...
View ArticleItem Ability System
Ability System ABILITY SYSTEM Version: 2.1 This system has been revamped! Now it's using structs instead. Check the readme for more info. The old version will still be available. Requirements: Jass...
View ArticleArmor
JASS:library Armor /* v1.0.0 */uses/* */ Damage /* thehelper.net/forums/showthread.php/168144-Damage-Struct Useful tool for unit armor reduction and armor amount calculation...
View ArticleBonus
Known Issues Spoiler Does not work properly with unit upgrades that change health/mana max. Your units will die when working with negative bonuses if their health/mana was modified by an upgrade. In...
View ArticleAssistance System 1.20
Assistance System 1.20 A completely customizable assistance system. What is an Assistance System you ask? Well quite simply, when you have allies on your team with heroes, and more often, when the...
View ArticleUAC - Unit Aura Control
Unit Aura Control By RomekVersion 3.1Introduction:UAC is a system that was originally designed to make creating Aura-type spells much easier than it currently is, although it can be used for anything...
View ArticleVectors
See below for version 5.0. JASS:library Vectors //******************************************************************************************************************************** //* Vectors //* //*...
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